Fred Trottier Habitant inculte
Nombre de messages : 24 Localisation : Je surf à la vitesse de la lumière sur les vagues de la mer de L'interweb Date d'inscription : 09/11/2005
| Sujet: Document comme ça. Ven 10 Mar à 19:09 | |
| Sur la ligue où je jouais junior, un document intéressant a été posté. Je ne veux pas le donner comme un ordre ou quoi que ce soit, mais j'ai trouvé la lecture intéressante et quelques points pourraient s'avérer utiles. Malheureusement en Anglais. - Citation :
- Notes for Announcers
Get the audience involved as often as possible. Getting them involved before a game is good. Getting them involved during a game can be even better.
Use varied Ask Fors. It sucks to hear an announcer ask "Can I have a non-geographical location" for the third time in a show. (In fact, it sucks to hear an announcer use that particular ask for even once.) There is a list of ask fors at the end of this manual – use them for inspiration. The first few ask fors in a show can set the tone for the rest of the show. If you accept dirty or off color responses to your ask for, that’s all you’ll get for the rest of the night.
Some of our best scenes didn’t ask the audience for anything – the announcer provided the players with their situation. Do this smoothly enough and the audience will never question it. This is a good approach if the audience clams up when asked for input. Have a few of your own situations and quirks handy in case you need them. Most shows start with the announcer explaining improv to the audience. This is, unfortunately, unavoidable, but we should keep the explanation to a minimum. Show them instead. Warm-ups, such as having them shout out their first name, then their last name, then their favorite color, etc, can help loosen them up.
The rules of each game should be explained quickly and clearly, so the audience knows what’s going on. Explanations should last 10-15 seconds. 30 seconds is the absolute maximum. Avoid providing examples. If you need to provide examples, your explanation wasn’t clear enough. Don't feel you have to explain the entire game. For instance, you can introduce Half Life by simply saying "We're going to have the actors do a scene in 60 seconds." Don't tell them any more until the scene breaks. "Now we're going to have them do the same scene in 30 seconds..." Never make a negative comment on the last game. Remarking that a scene was poor or contained a mistake makes it easier for the audience to remember something we’d rather have them forget. And they may have liked the scene – until you tell them they shouldn’t have. Never make any negative comment about the audience. This includes remarks about the size of the audience, how slow they are to get a joke, etc. It’s never funny, and you may piss them off. You should also avoid making fun of previous audiences.
There will be moments on stage when you are thoroughly confused and have no idea what you should be doing at the moment, or what’s coming up next. Hide your confusion. If you’re not sure about a lighting queue, or who is on next, handle it as smoothly as possible. For instance, instead of commenting on the position of the spotlight, just step into it. If you’re not sure who is in the next bit, (and it’s very easy to blank on names the moment you’re about to announce them) just ask for “our players for the next game…”
“Close” is good enough in guessing games. If the audience endows a player with the quirk of being a German Shepard with bad breath, and the guessing player guesses “A dog with bad breath,” ring the bell and call it a match. The audience is amazed and/or amused that the player guessed correctly. Demanding that the match be perfect steals their amazement/amusement, makes to player look foolish, and makes the game go on too long.
The show is not about the announcer. The shorter and simpler you can make your introductions, the better. Personally, I’ve always thought the announcer should be like the white space between panels in a cartoon – you hardly even notice them. (In some games, of course, the announcer is an important part of the game.) Other announcers take a different approach, and make their announcing a big part of the entertainment. Experiment, and see which approach works best for you. Announcing is an entirely different skill than performing, and should be practiced. It can be practiced solo. Ask to announce games in rehearsal – this can help you work the kinks out of your presentation.
Administrative Issues
Marketing: Build a better mousetrap and you’ll die of loneliness. Market your mousetrap better than your competition does, and then the world will beat that path to your door. One thing that will help make us the most successful improv group in the area is our marketing.
Marketing is not just advertising, although advertising is a large part of it. Marketing includes everything you do to get your message out there, and keep it out there, including how we deal with our customers. It includes advertising, pricing, promotion, freebees, public relations, locations of venues, and even how we interact with the audience after a show. The primary goal of our marketing is to put Asses in Seats. Every decision we make should be accompanied with the question “will it put asses in seats, either sooner or later?”
It used to take seven or eight exposures before a potential customer noticed your advertisement. Now it takes twenty or thirty. This means we should never miss an opportunity to get our name in front of people. Marketing is an ongoing, never ending process. A poster in Troy or Glens Falls for a Saratoga gig isn't wasted. Even if it doesn't get anyone directly into the theater for that specific show, it gets our name out where people can see it.
Everyone is responsible for putting Asses in Seats. Everyone should put up posters and hawk the show to anyone and everyone. Keep an eye out for places that display posters. Posters are cheap, and should be put everywhere.
Carry tape and a stapler with you when you go out to put up posters. Don’t use thumbtacks or pushpins to put up posters on cork boards, or the next person who comes along may steal them to put up their poster. Whenever possible, use staples. It’s best if you put up a poster yourself – give it to someone and they may get around to putting it up, or they may not. Cary an extra poster or two in your car, so if you see a place displaying posters you can add ours to it. (Note: Now that our group is established, we’ve don’t rely on posters as much as we used to. Posters are good for name recognition, but bring in very few people. In other words, they don’t put asses in seats very well.) Pricing is one of the most difficult aspects of marketing. Pricing something too low leaves the potential customer with the impression you’re selling something cheesy. Pricing it too high puts it out of their reach. For this reason we’re pricing our tickets on the high side, but making it very easy to get discounts on tickets, leaving the customer satisfied that they’ve found a bargain.
Quotes:
--- Mel Brooks "Tragedy is when I cut my finger. Comedy is when you fall down an open manhole cover and die." --- Mel Brooks "Being on the tightrope is living; everything else is waiting." --- Karl Wallenda Someone asked Del Close "What is it about asking questions in improvisation, Del? Isn't that supposed to be the worst thing you can do?" "You're asking me?" Del answered. "It's the second worst thing. In improvisation, when you ask a question, you are taking information away from your fellow player, instead of adding information. It's off-putting. Cuts the ground out from under you." "You do not have the right to use this art form to feel inferior." - Martin de Maat "Never follow a rule off a cliff." - C.J. Cherryh "An ounce of behavior is worth a pound of words" --Sanford Meisner "The meek shall inherit nothing." - Frank Zappa "Fall, then figure out what to do on the way down." -- Del Close "90% of success is showing up." - Woody Allen. Most jokes aren’t funny. Don't start big. Start small and build on it until it gets big. Agree Agree Agree LISTEN to Everyone. (Yourself too.) Justify Everything. Agree with Everything. Move around. Avoid Questions. Did we mention: Agree?
Et comme si c'était pas assesz long (le document fait 142 pages, j'épure énormément), voici une liste d'émotions. Aucune idée pour vous, mais moi et les émotions, ça marche souvent mal. ça pourrait être pratique. http://www.dictionary.com pour de l'aide - Citation :
- Emotions
And States of Mind
Abandoned Abhorrent Abrasive Absurd Abused Abusive Accommodating Acknowledged Acquiescent Acrimonious Admonished Adoring Adventurous Affectionate Afflicted Affronted Afraid Aggravated Aggressive Agitated Agonized Agreeable Airy Alert Alienated Alive Alluring Alone Altruistic Amazed Ambiguous Ambitious Amenable Amorous Amused Angry Animated Annoyed Anticipation Anxiety Anxious Anxiousness Apathy Appealing Appeasing Appetizing Appreciative Apprehensive Ardent Arduous Argumentative Armored Aroused Arrogant Ashamed Astounded Attentive Awed Awkward Beaten down Betrayed bewildered Bewildered Bitchy Bitter Blah Blessed Blissful Blue Blunt Boastful Bored Bothered Brave Breezy Bright Broken Bruised Bubbly Burdensome Bursting Callous Calm Captivating Careless Caring Cautious Celebrating Chagrined Charming Chastened Cheerful Cherishing Clandestine Clear Cocky Cold Cold-blooded Collected Comatose Comfortable Compassionate Competitive Complacent Composed Concerned Confident Confused Congenial Contempt Content Cool Coping Cordial Cornered Courageous Cowardly Crafty Crazy Creative Crucified Cruel Crummy Crushed Curious Cursed Cushy Cut down Cynical Dainty Dark Defensive Dejected Delicate Delighted Delirious Demure Denial Depressed Desirable Desiring Desolate Despair Despondent Determined Devastated Devoted Disappointed Discontented Discouraged Disgusted Disheartened Dismal Displeased Distracted Distressed Disturbed Doldrums Doomed Down Dreadful Dreary Droopy Dull Eager Earnest Ecstatic Electric Embarrassed Emphatic Empty Enchanted Endearing Enduring Engaging Enigmatic Enraged Enthusiastic Enticing Envious Euphoric Exasperated Excited Exhausted Expectant Exuberant Fanatical Fascinated Fascinating Fearful Fervent Fiery flabbergasted Flared up Flattering Flushed Flustered Fluttery Foaming at the mouth Foolish Forbearance Fortitude Frantic frazzled Fretful Frightened, Frigid Frisky frustrated Frustrated Fulfilled Full Fuming Fun Funny Furious Galvanized Gay Genial Giddy Giggly Glad Gleeful Gloomy Goofy Grateful Gratified Grave Greedy Grief Grieving Grim Grouchy Grounded Grudging Guilty Gushing, Gusto Haggard Half-hearted Happy Hardened Harsh Hateful Having Fun Heartbroken Hearty Heavy Hectic Heretical Hilarious Homesick Hopeful Hopeless Horrified Hostile Humiliated Hurt Hyper hysterical Hysterical Impetuous Imposing Impressed Impressionable Impulsive In a trance Inattentive Indignation Indulged Indulgent Inept Infatuation Infelicitous Inflexible Infuriated Inner peace Innocent Insatiable Insecure Insensitive Insouciant Inspired interested Interested Intimidated Intrigued Invidious Inviting Irate Irrepressible Irritable Irritated Jaded Jaunty Jealous Jittery Jolly Joyful Jubilant Kind Languid Laugh Laughingly Lazy Left out Lethargic liberated Light hearted Lively Loathsome Lonely Longing Long-suffering Lost Love Lovesick Loving Loyal Lukewarm Lust Luxurious Mad Manic Martyr Meddlesome Melancholy mellow Melodramatic Mercy Merry Mindful Mindless Mischievous Miserable Morbid Mortified Mourning Moved Needed Needy Nervous Nonchalant Numb Obscene Obsessed Offended Optimistic Optimistic Outraged Over the edge Overwhelmed Over-wrought Pacified Pain panicky Paralyzed Paranoid Passionate Passive Pathetic Patient Peaceful Perky Perplexed Perturbed pessimistic petrified Pining Piquant Pitiful Pity Placid Plagued playful Pleasant pleased Pleasing Pleasured Possessive Pressured Protective Proud Provocative Provoked Puzzled Quarrelsome Quenched Quiet Quivering Quivery Radiant Rash Raving Ravished Ravishing Receptive Reckless Reconciled Refreshed Rejected Rejoicing relieved Relishing Remorseful Repressed Repugnant Resentful Resigned Resolved Restrained Revived Romantic Rueful Sad Safe Sanctimonious Satiated Satisfied Scared Schadenfreude Scornful Secretive Secure Sedate Seduced Seductive Seething Self-Absorbed Selfish Sensual Sentimental Serious Sexy Shaken Shameful Sheepish Shocked Shy Silly Sincere Smug Snug Sober Soft Solemn Somber Somber Sore sorrow Sorrow Sorrowful Sorry Sour Sparkling Spastic Spicy Spirited Spirited Spry Stoic Stranded Stressed Stricken Strong Stung Stunned Subdued Subjugated Suffering Sunny Superior Supportive Surprised Surrendering Susceptible Suspicious Sweet Sympathetic Tame Tantalizing Tantrum Temperamental Tender Terrified Thick-skinned Thin-skinned Threatened Thrilled Tickled Tight Tight-lipped Timid Tingly Tired Tolerant Tormented Tortured Touched Tranquil Transported Trepidation Troubled Trust Twitchy Uncertain Uncomfortable Unconcerned Uncontrollable Under pressure Undone Uneasy Unfeeling Unhappy Unimpressed Unruffled Upset Used Vengeful Vexed Vicious Victimized Vivacious Vulnerable Warm Warmhearted Weary Whining Winsome Wistful Woeful Worked up Worn-out Worried Worthless Wounded Wretched Yearning Yielding Zealous Eh voilà! Que personne ne prenne ce post personellement! | |
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